Hi, How can I fix this? I use Unity 5.3.4f1 and Xcode 7.1 beta (7B75). I first got a MissingMethodException for TypeConvertor when I run the app in Xcode for iPhone6s. I then added a link.xml file in asset folder with It doesn't give me missingMethodException now. But I got NotSupportedException: /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System.Reflection.Emit/DynamicMethod.cpp(21): Unsupported internal call for IL2CPP: DynamicMethod::create_dynamic_method - System.Reflection.Emit is not supported. Daily-ish Update: The additional JsonConverters have been written.

By default I will be turning on the VectorConverter, Matrix4x4Converter and ColorConverter. The other converters are for less commonly used types so they will be available, just not used by default. I have been testing on previous Unity versions and so far so good. Beta testers so far have been reporting positive results and I have not yet hit any snags or bugs. I've tentatively decided not to include an 'Example Scene' with this release.
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I've opted instead to concentrate on better documentation that demonstrates both the 'whats' and the 'whys'. I have been working hard on documentation that hopefully leads the user down a clear path of setup, basic usage and more advanced concepts, complete with code samples.
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Jun 20, 2016 I have crash in latest JSon.Net in Web GL build (Unity 5.3.4f1) I use latest JSon.dll from your website for C# 3.5. Then I try to download latest dll from your website. Yes I have Asset store license, I re download it and I now see it is not dll currently. (PC / Mac / Linux) build and acts as the Placeholder for the Win81 and Windows10. Json Serialization Support for Unity Serialization is a fundamental building block for persisting and transporting object based data. JSON.NET is the #1 Json. My problem is the JSON.NET for Unity seems to be ignoring the 'Binder' setting when I create my own JsonSerializerSettings class. Basically, I'd like to not have an AssemblyName and I'll just iterate over loaded assemblies to find my types if needed.
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The documentation will be geared toward my 2.0 release so it will contain many features that will only be available in 2.0, however I will provide the documentation here on the forums as well since I think it will provide benefit to existing version users. UPDATE Hopefully this is my next to last 2.0 News update!